Bases: PyOpenGLng.HighLevelApi.VertexArrayObject.GlVertexArrayObject
Base class to draw primitives as points.
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bind_to_shader(shader_program_interface_attribute)[source]
Bind the vertex array to the shader program interface attribute.
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draw()[source]
Draw the vertex array as points.
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set(items)[source]
Set the vertex array from a numpy array.