Bases: PyOpenGLng.HighLevelApi.VertexArrayObject.GlVertexArrayObject
This class wraps a Text Vertex Array.
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_logger = <logging.Logger object at 0x86e8d50>
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bind_to_shader(shader_program_interface)[source]
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draw(shader_program)[source]
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set(positions, texture_coordinates, colours)
Set the vertex array from a numpy array.