4.1.3.13. Solids

PyOpenGLng.HighLevelApi.Solids.compute_normals(positions)[source]
PyOpenGLng.HighLevelApi.Solids.cube(width, height, depth)[source]
PyOpenGLng.HighLevelApi.Solids.norm(x)[source]
PyOpenGLng.HighLevelApi.Solids.sperical_to_cartesian(radius, inclination, azymuth)[source]
PyOpenGLng.HighLevelApi.Solids.sphere(radius)[source]
PyOpenGLng.HighLevelApi.Solids.torus(radius)[source]
PyOpenGLng.HighLevelApi.Solids.torus_to_cartesian(radius, section_radius, inclination, azymuth)[source]
PyOpenGLng.HighLevelApi.Solids.unit_cube()[source]
PyOpenGLng.HighLevelApi.Solids.unit_sphere()[source]
PyOpenGLng.HighLevelApi.Solids.unit_torus()[source]

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